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TEETH SPIKES


By Amber Light

One may somehow get confused when trying to place teeth spikes in knowing whether they should be set-up horizontally, vertically, etc…

I - THREE MAIN QUESTIONS

Basically, you must answer the following questions:

1-Room orientation : is your room oriented North-South (ie. “horizontally” in the Editor) :





or
East-West (ie “vertically” in the editor) ?




2 - Which direction Lara is looking to?

3 - Do you want spikes to stick out and in alternately, out constantly, or out and back in once only?


OCB settings will depend directly on these three points.

II-OCB SETTINGS :

Below are the OCB values to be entered in the teeth_spikes timer field, according to the answers to the 3 questions above :

1 – Room oriented North-South with Lara looking northwards:

Spikes out and in alternately......Spikes out constantly...... Spikes out and back in once



2 – Room oriented North-South with Lara looking southwards:

Spikes out and in alternately......Spikes out constantly...... Spikes out and back in once



3 – Room oriented East-West with Lara looking eastwards:

Spikes out and in alternately......Spikes out constantly...... Spikes out and back in once



4 – Room oriented East-West with Lara looking westwards:

Spikes out and in alternately......Spikes out constantly...... Spikes out and back in once



Reminder : select the teeth_spikes object, press O and enter OCB value as below :



III-EXAMPLES:

Below are two series of examples about how spikes show up in both the editor and the game, according to the above OCB values:

(examples made with a octagonal-shaped room of 12 clicks high).

1 – Room oriented North-South with Lara looking northwards :

Spikes out and in alternately : OCB 0
Spikes out constantly : OCB 16
Spikes out and back in once : OCB 32




Spikes out and in alternately : OCB 1
Spikes out constantly : OCB 17
Spikes out and back in once : OCB 33




Spikes out and in alternately : OCB 2
Spikes out constantly : OCB 18
Spikes out and back in once : OCB 34




Spikes out and in alternately : OCB 3
Spikes out constantly : OCB 19
Spikes out and back in once : OCB 35




Spikes out and in alternately : OCB 4
Spikes out constantly : OCB 20
Spikes out and back in once : OCB 36




Spikes out and in alternately : OCB 5
Spikes out constantly : OCB 21
Spikes out and back in once : OCB 37




Spikes out and in alternately : OCB 6
Spikes out constantly : OCB 22
Spikes out and back in once : OCB 38




Spikes out and in alternately : OCB 7
Spikes out constantly : OCB 23
Spikes out and back in once : OCB 39




2 – Room oriented East-West with Lara looking westwards :

Spikes out and in alternately : OCB 8
Spikes out constantly : OCB 24
Spikes out and back in once : OCB 40




Spikes out and in alternately : OCB 9
Spikes out constantly : OCB 25
Spikes out and back in once : OCB 41




Spikes out and in alternately : OCB 10
Spikes out constantly : OCB 26
Spikes out and back in once : OCB 42




Spikes out and in alternately : OCB 11
Spikes out constantly : OCB 27
Spikes out and back in once : OCB 43




Spikes out and in alternately : OCB 12
Spikes out constantly : OCB 28
Spikes out and back in once : OCB 44




Spikes out and in alternately : OCB 13
Spikes out constantly : OCB 29
Spikes out and back in once : OCB 45




Spikes out and in alternately : OCB 14
Spikes out constantly : OCB 30
Spikes out and back in once : OCB 46




Spikes out and in alternately : OCB 15
Spikes out constantly : OCB 31
Spikes out and back in once : OCB 47







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Last update: 16/08/2007