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HORSEMEN AND HORSES


By Amber Light


Here are a few tips on how to make them work correctly:

Single horseman without horse:
No particular settings are required. Just trigger the horseman with a normal trigger.

Horseman Gem:
For the horseman to drop the gem when he dies, put the gem on the same square as the horseman.

One horseman with one horse:
In order to make the horseman mount the horse, you need to place:
- One AI_Follow nullmesh on the same square as the horseman (although it doesn't seem to be when you look at the picture).
- And another one on the same square as the horse, with 1 in OCB value for each AI Follow nullmesh (I personally did not need to enter any OCB value for the horse or the horseman).
Trigger both horseman and horse with normal triggers on the same square.



How to have both horseman and horse invisible before being triggered:
Whereas the horseman will remain invisible before being triggered, the horse will be visible, whether he’s triggered or not. In order to avoid this, just press the Invisible button in the horse’s OCB panel.

Multiple horsemen with horses:
You may find it quite amusing for a while watching horsemen riding invisible horses or having several horsemen trying to mount the same horse, but surely that is not what you are trying to achieve! Here is one solution I've tested, which worked for me:

HORSEMAN 1 + HORSE 1:
- Horseman 1 : OCB = 1
- AI_Follow for Horseman 1 : OCB = 1
- Horse 1 : OCB = 1
Press the INVISIBLE button (*)
- AI_Follow for Horse 1 : OCB = 1

HORSEMAN 2 + HORSE 2:
- Horseman 2 : OCB = 2
- AI_Follow for Horseman 2 : OCB = 2
- Horse 2 : OCB value = 2
Press the INVISIBLE button (*)
- AI_Follow for Horse 2 : OCB = 2

HORSEMAN 3 + HORSE 3:
- Horseman 3 : OCB = 3
- AI_Follow for Horseman 3 : OCB = 3
- Horse 3 : OCB value = 3
Press the INVISIBLE button (*)
- AI_Follow for Horse 3 : OCB = 3

HORSEMAN 4 + HORSE 4:
- Horseman 4 : OCB = 4v - AI_Follow for Horseman 4 : OCB = 4
- Horse 4 : OCB value = 4
Press the INVISIBLE button(*)
- AI_Follow for Horse 4 : OCB = 4

Etc…

(*) : Press the INVISIBLE button if you want the horse to be invisible before being triggered.




And here is the result:












This example has been tested with a maximum of 4 horsemen and 4 horses. As the Editor has only 9 animating slots, be wary of this set up, particularly if you have any other baddies triggered elsewhere in your level. It may be a good idea to flush your level of any other baddies by using flipeffect 46 before triggering this many horsemen and horses.


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Last update: 15/08/2007