By Titak

Animating textures in LE:

Regular, like water: animation range

- To make textures animate you need to have a couple of similar textures, like water textures.
- You then need to paste those textures onto your TGA textureset. Place them right next to each other.
- Open your project in the LE and select Animation Ranges on the botton right hand corner of the LE window. Select the textures you want to animate ingame. A red frame appears around the textures. Click ok. Apply the textures.
Next time you open the Animation Ranges window the animation range will have a green frame.

If you have used too many different textures in your level the textures won't animate. It takes a lot of memory to make textures animate.

The same thing will happen if you use too many animation ranges in one level. If you really need more animation ranges you can also use the TR3 style animation ranges . Some of the TR3 levels use multiple animated textures. Those texures are not 64x64 pixels, a full texture tile, but only 32x32 pixels. Four of these small texures are placed on one texturetile. So you can have four different texuresets animating while only having one animation range!

If you use this trick you will need to build a small, seperate, room and texture it with the entire texuretiles of the animation range. If you don't do this the animation won't work properly and the level might even crash!

Scrolling animation, like waterfall

- paste a texture you want to have a scrolling animation into your TGA textureset.
- Open LE and select Animation Ranges[/i. Select the texture tile and click [i]ok. If you want to use both normal and scrolling animations you need to select the scrolling texture tiles first.
- Add the following line to your script: UVrotate= 8 . 8 being the speed of the scrolling. The higher the number the faster the animation.

Animating textures on objects

As far as I know it is only possible to use the scrolling animations on objects. Just copy a waterfall object into your wad. Apply the waterfall texture to whatever object you want to have that animating texture. The texture will also animate when applied to static objects! The texture will keep animating as long as you keep the waterfall object in your wad.

Make sure all the animating textures are applied to your map. It's a good idea to put a 2 x 2 room off to one corner of your map by itself and make sure EVERY animating texture in your texture set is applied. Uvrotate and scrolling textures can be a fiddly business. Sometimes they are even affected in which order you set your animating ranges! A golden rule is that, once you have all your animating textures working properly, do not mess with them again.

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Last update: 15/08/2007